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In Octave Devlog #9 - And… TIME!
June 24, 2018
by
Itooh
In Octave is released today! It's finally available for you to play. Right for the start of SGDQ! Ironically, it's my first speed-runnable game. Was this intentional? Well, not at all. But let's prete...
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In Octave Devlog #8 - Finish Line
June 15, 2018
by
Itooh
You might have noticed earlier, I've released something today. Not this game, but a totally different project (although it is still about dynamic music in game). Orchestre-JS is a project that I've be...
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In Octave Devlog #7 - Press start to play
June 08, 2018
by
Itooh
So, last week I was intending to do the ending screen before the start screen. The I realize: the start screen precedes the ending screen, and I kinda need it. So I did the start screen. Intro / Outro...
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In Octave Devlog #6 - a m b i e n t
June 01, 2018
by
Itooh
Hello! Last week I didn't write any devlog. The reason being that I couldn't get much time for the game, and thus didn't have a lot to show. And actually… I won't have a lot of time in the coming we...
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In Octave Devlog #5 - Generative Music
May 18, 2018
by
Itooh
I haven't found much time this past week to work on the game. But I still have made some progress in the music making of the game. So I'll share what I have now! Objectives I want In Octave to have a...
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In Octave Devlog #4 - Evil schemes
May 11, 2018
by
Itooh
Once realized I was too sensitive and empathetic to conquer the world and cause any chaos and misery, I renounced to become a lord of darkness and instead went to a software engineering school. But no...
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In Octave Devlog #3 - Circles solve everything
May 04, 2018
by
Itooh
So far I've been writing these devlogs on Monday evening. However, I've come to notice that they take a while to make, and more than often made me write long after midnight. Which, during a working we...
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In Octave Devlog #2 - How to tune your octagon
April 23, 2018
by
Itooh
The first early prototype is now complete! It's a functional instrument, that already provides me some rooms to explore. Before I show you how it sounds, I want to explain a bit how it works. It's tim...
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In Octave Devlog #1 - Shooter meets breakout
April 17, 2018
by
Itooh
The prototype is starting to look like something! The core physics is here, as well as the controls. Here is how it currently looks: The proportions and speeds have yet to be balanced. But for now, it...
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In Octave Devlog #0 - It's a new thing alright
April 09, 2018
by
Itooh
Hello everyone! This is the introduction of a weekly devlog for my next project: In Octave . For those who wouldn't know, I've decided this year as an experiment to write updates on my game developmen...
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