Sound Horizons Beta is available for play-test
I've released a new video devlog! The informations are more or less the same than my previous post here, but I discuss more the game-design and difficulty balancing. It's also a good occasion to see the game in action!
But more importantly, I've published a beta version of the game for play-testing! It's still a very early build: there is no menu, only a single resolution, and you might even encounter a (non-blocking) bug or two. Its goal is mostly to get "early" feed-back on the difficulty, so that I can make some adjustments. I've already gathered a few testers, but clearly not enough, and I'm still looking for musician profiles.
So are you interested? If so, follow this link and follow the instructions!
I'm looking forward to your feed-back. The next post will probably be about how this beta was received, and the change that were made after it.
Sound Horizons
A rhythm game with dynamic progression
Status | In development |
Author | Itooh |
Genre | Rhythm |
More posts
- Devlog #10 - Loops and circles44 days ago
- Devlog #9 - Shader recipe for low-poly mountains in Unity63 days ago
- Devlog #8 - Particles everywhere96 days ago
- Devlog #7 - Mixing 2D with 3DDec 17, 2023
- Sound Horizons Devlog #6 - The Rabbit Hole of ShadersNov 02, 2023
- Sound Horizons Devlog #5 - The Shapes of MountainsOct 08, 2023
- Sound Horizons Devlog #4 - Generative harmoniesSep 24, 2023
- Sound Horizons #3 - Complete song from start to finishJun 05, 2023
- Sound Horizons #2 - Writing evolutive musicMay 13, 2023
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