I've released a new video devlog! The informations are more or less the same than my previous post here, but I discuss more the game-design and difficulty balan...
Lately I've finally been able to work on the game on a long stretch! I've made a lot of progress in just a few days. Which means that I have tons of new content...
Here is some kind of a "good" news: I've remade the procedural generation of the mountain (again)! You might ask, how is this a good news? Wasn't this done alre...
So, big update for the development of Sound Horizons: the environments are done! All 6 layers have been designed, and they even are animated now. Let's first ta...
The year's end is busy, but I've still got some time to work on the game! Last time, I was planning to keep working on the 3D environments. Turned out I was abl...
The last month of development was dedicated once again to visual improvements on the environments. More precisely, I did a lot of experiments with an exciting n...
After a series of entries dedicated to sounds, I finally have visuals for Sound Horizons! Huge progress has been made during these last two weeks. In this post...
Hi! How was your summer? It's been a very long while since the last update on Sound Horizons! There are several reasons for that. First, as I announced last tim...