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Sound Horizons

A procedural rhythm game with interactive music · By Itooh

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Accessibility Update
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I'm very glad that some of you enjoy Sound Horizons! The feedbacks I've received were very encouraging and insightful. One critic that came frequently was that...
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Sound Horizons is out today!
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After nearly 2 years of development, I'm happy to announce that Sound Horizons is released today! You can play it for free on Windows or Linux. As of today, the...
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Devlog #12 - Score in a procedural world
Lately I've been working on something that I initially didn't want to include in the game: a score system . Sound Horizons could indeed benefit from a bit of re...
Devlog #11 - Menus Part 2
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So this past month I continued working on the game's menus. I haven't talked much about them here, mostly because I've covered most of it on my video devlog. If...
Announce trailer and official store pages
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Sound Horizons has now a public store page on Itch, as well as Steam! It even has a release date: September 2024 ! I haven't posted a lot on this devlog lately...
Sound Horizons Beta is available for play-test
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I've released a new video devlog! The informations are more or less the same than my previous post here, but I discuss more the game-design and difficulty balan...
Devlog #10 - Loops and circles
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Lately I've finally been able to work on the game on a long stretch! I've made a lot of progress in just a few days. Which means that I have tons of new content...
Devlog #9 - Shader recipe for low-poly mountains in Unity
Here is some kind of a "good" news: I've remade the procedural generation of the mountain (again)! You might ask, how is this a good news? Wasn't this done alre...

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