v0.10: Tutorial & more secrets


A new update already! This ones adds a small tutorial at the start of the game. Nothing too intrusive, just small dialog to guide some players. Yes, guiding is not my usual game-design philosophy. I’ll detail in a devlog why it was necessary here. But these dialog also have another purpose, they provide hints on some of the secret endings. There’s an end you need to visit to read those. They are intended as the starting point of the hunt.

Once again, this version comes with a new secret and ending. This one is even more hidden, you’ll need to find the previous one before being able to reach it. Or you can also find it by accident! This end was first intended as an easter egg. I had its idea during development, and decided to add it as something really hidden. But eventually I found an interesting mechanic to go with it, so it should be a bit more accessible. Although once the game will be complete, it will be among the furthest ends to find. So it remains a sneaky ending.

Here is the full changelog:

Features

  • Add tutorial at the start
  • Show hints for secret endings
  • Add ending M***
  • Add secret and tiles for M***
  • Add hint for M***
  • Changed tiles layout
  • Updated end credits wording
  • Renamed “Gardener” ending into “Garden”

Fix

  • Include C*** symbol in hints
  • Remove flickering on restart

Next update will focus on another big secret. And it will be also time to start working on accessibility features. See you soon!

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