v0.8.0: So much content!

Great news: I've finished writing the entire music for Starseed Harmonies! I've spent the last month focusing only on composition. In total, Starseed Hamrmony soundtrack is made of 169 audio loops of various sizes. Making it my most ambitious musical creation.
This is a key milestone. I wanted this done before attacking the rest of the development, as a lot of these music elements will be used in some secrets and endings. Now that all the assets are here, I'll be able to progress efficiently in their implementation. Expect more regular updates in the future.
That being said, this one is not a small one. Although not all the new tracks are implemented yet, there's a large chunk of new ones included here since this update introduces a brand new Field. That's right, there are now 4 areas in the game. This fourth field comes with as many tiles as the others (actually a bit more), and the same secrets that were already in the three previous ones! Making the basic experience even more complete.
So this update is mostly an addition of raw content. If you're wondering if this was really necessary (the game was already fine with 3 fields), there's actually a game-design reason why I want to use 4 fiels. But this will come for a later reveal.
In the meanwhile, enjoy the new melodies! Here is the full changelog:
Features
- Added fourth field
- Changed some of the music loops
- Adapted prices with new seeds
Fix
- Fade time on transition is more accurate
- Background expands when there is a scroll
- Some secrets resets after a restart
Starseed Harmonies (beta)
A musical garden holding secrets
| Status | In development |
| Author | Itooh |
More posts
- How Orchestre-JS powers the adaptive music of Starseed Harmonies37 days ago
- v0.7: Beta Release44 days ago
- Devlog 3 - Creating a Vibrant Sky45 days ago
- v0.6: Extra Endings50 days ago
- Devlog 2 - Animating Music51 days ago
- v0.5: Sound Effects58 days ago
- v0.4: It looks nice now76 days ago
- v0.3: Here come secretsJul 26, 2025
- v0.2: Responsive UXJun 24, 2025
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