A downloadable game for Windows, macOS, and Linux

A minimalist rhythm game where the melody is procedurally generated, and the music dynamically evolves along the progression. Use your arrow keys to play back the notes!

This game is based on One Colorful Dimension by marcan. It has been made for the Potat0s Game Jam “Fais-voir ta patate”, which rule was to make a game out of a previous jam's entry.

Controls

  • Space/Enter: Start the game
  • Arrow keys: Play notes
  • F/F11: Toggle fullscreen
  • ESC: Quit
  • H: Enable the “secret” hard mode for an extra challenge!

Assets & tools

Sounds are from midierror's Deluxe Chipshop
This game uses the Godot plugins Godot Mixing Desk by kyzfrintin, and my own tool Simple Sampler.

Sources

This game was made using the Godot Engine. Its source code is available at github.

StatusReleased
PlatformsWindows, macOS, Linux
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorItooh
GenreRhythm
Tagschiptune, Minimalist, Music, Procedural Generation

Download

Download
one-colorful-grid_windows.zip 15 MB
Download
one-colorful-grid_linux.zip 16 MB
Download
one-colorful-grid_macos.zip 17 MB

Development log

Comments

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Its fun but I get the feeling I sometimes lose not cause of my musical timing being off but of a collision check on the beat thing? The FPS does not seem constant maybe. I did play it sandboxed so that may have impacted the performance.

I just can't get past the red stage. How many stages are there or is it infinite?

Great job!

Hi! Thank you very much for your feedback! :)

There's actually no collision: only the timing relative to the music is checked, the visuals are only here to help. Usually playing on beat should work, but I admit that the window is pretty tight! I didn't want to validate input that felt too much "off", but maybe a larger margin would be helpful. Unless it is a FPS issue in sandbox mode as you say. That might be the case if the bars movements are not consistant or if the music loop is off-beat. Also I used a larger margin in the jam version, maybe I should go back to that value if it feels more "fair".

There is an end to the game indeed! The red level is almost the last one! I'm glad that you enjoyed the game despite its difficulty.

(1 edit)

Okay, so after almost 2 hours I managed to finish the game. Only to be met with this:

Now, is that special mode worth another x hours? What is it? Congrats again on the game its really nice!


*Note, the green level is really hard for some reason. Maybe it messes with my colour blindness a bit or something or there is too much going on with the background music to hear the beats accurately enough.

(2 edits)

Congratulation!

The special mode is only a mode that lets you play music freely. It's just a little bonus, not really worth putting hours of struggling to unlock it. (although it's ironically easier to get on the hard mode, but this mode is, well, true to its name)

The green level is indeed the hardest one. It has (almost) true random patterns, which can be treacherous. Lots of back-beats, and "3 fourth" gaps.

Edit: Wait, I've been tricked by my own colorblindness! (… or rather my flawed long-term memory). Green isn't actually the last level, it's red/pink! This one is supposed to be the hardest! So forget what I've said. Maybe the difficulty comes from the instruments used on this part, as you've said.

Thank you for sticking to the game despite its difficulty!