Line Momentum
A downloadable game for Windows and Linux
Line Momentum is a minimalist rhythm game playable with one single button. Tap on the beat to play a rhythmic motif, and repeat it 10 times to get to the next section. The music is strongly inspired by minimalism compositions, such as Steve Reich's works. Line Momentum is about finding mindfulness in repetition.
Use any button to interact: click (left or right), space, arrows, gamepad's buttons or triggers
Use F11 to toggle full screen (recommended), and ESC to quit.
Accessibility
Line Momentum comes with several accessibility settings. Use these keys at any time in the game to set the configuration that suits you.
- D: Toggle Helpful display (will keep more visual help on screen)
- S: Slow down the speed of the game
- P: Toggle Perfectionist Mode (for those who want an extra challenge)
Sources
Line Momentum is made with Unity and Wwise. Its open-source code is available on Github.
To learn more about it, you can also read those two articles: How the music system works in Line Momentum, and How to build a rhythm game with Unity and Wwise.
Line Momentum was made during the Ludum Dare 51, with theme "Every 10 seconds". Admittedly this game has a broad definition of "second".
Status | Released |
Platforms | Windows, Linux |
Author | Itooh |
Genre | Rhythm |
Tags | 2D, Difficult, Ludum Dare 51, Minimalist, Music |
Links | Ludum Dare |
Download
Development log
- Line Momentum Final VersionDec 11, 2022
- Post-Jam versionOct 23, 2022
Comments
Log in with itch.io to leave a comment.
I loved this game! Gave you some feedback and ideas for fixing delay problems on the Ludum Dare site. I'll also copy it here just in case.
----
Pas mal du tout! Mais un peu dur je trouve... Et je suis censé être batteur. Il y a assez peu de repères audio, surtout au début (bon j'imagine que l'approche minimaliste justifie cela), et le visuel du point blanc est tellement discret que la lecture est difficile (d'autant plus qu'il disparait après). Peut-être qu'une barre verticale qui dépasse en haut et en bas de la ligne du mofif serait plus facile à percevoir.
J'imagine que c'est un choix, mais pour le 1er niveau, c'est assez tendu. Après, je sais qu'en game jam on a pas toujours le temps d'équilibrer précisément les trucs...
Très belle réalisation néanmoins, concept très chouette, et hormis ce point blanc, le reste du design est super efficace et léger, c'est très agréable visuellement, et les boucles qui s'étoffent au fur à mesure sont très agréables aussi. Bref, beau boulot :)