Echoes Traveler
Echoes Traveler is an exploration game where music is your only guide. Listen to the environment to figure out where to go, and solve puzzles based on sounds. But most importantly, let yourself wander freely in a vast musical soundscape. Getting lost is part of your journey.
This game automatically saves your progress. Completing it can take between 20 and 30 minutes, but you can do it safely in multiple sessions.
Being a game based on music and sound, it is strongly advised to play Echoes Traveler with headphones.
Controls
- Arrow keys: Move
- Enter: Start game
Accessibility
Echoes Traveler is a game relying mostly on audio. This means that it can also be played without its visuals! The ideal way to play Echoes Traveler is to understand by yourself its mechanics. But if you have issues following the tutorial, or if you get stuck and can't figure out what to do, this section will will detail its rules and goals to help you.
Echoes Traveler is a game set in a 2D world that you can freely explore up, down, left and right. Besides the start screen, you won't be able to see the environment. However, there are musical clues placed everywhere to let you know where you are. The closer you are to them, the louder they'll sound. Thus pay close attention to your musical surrounding to navigate the lands!
Your goal is to find the 5 paths scattered around the world. One is at the very beginning of the game, you can't miss it! A path is made of 8 square tiles. When you walk on a tile, it emits a musical note. To complete and validate a path, you have to walk on its eight tiles in the correct order. This order is indicated by the notes played by the tiles. They play on a musical scale, each one with a different note. You must start from the lowest to the highest. You'll notice that the tiles make a loudest sound when you walk on them in the right order from the start. Once you complete a path, a bell sound will be heard, letting you know that you solved its puzzle.
The start screen will ask you to complete the first path before you can go any further (it makes a beeping sound when you try to push against its borders). After completing the tutorial, you will have to search for the four other paths, hidden far away. They can be quite tricky to find if you don't know where to look! Fortunately, you have access to radios at the beginning of the game that give you audio hints on where those paths are. When you get close to them, they emit the sounds of instruments surrounding them. Memorize those sounds, and wander around the world to look for them. When you hear them, it means that a path in nearby! If you forget how the signals sounded, you can go back at the beginning of the game to listen to the radios again. The start screen is the one that has barely any instruments beside those radios!
You'll probably get lost on your journey, but that's okay. It is part of the intended experience. It is not the destination that counts, so above all, take time to enjoy the soundscape. Walking in any direction will always lead you somewhere. And if you need to rest, know that the game automatically save your progress when you complete a path. If you quit the game and come back, you'll be right at the start screen again, near the hint radios for the paths that you haven't found yet.
The game ends once you've found the fifth and last path. You'll certainly notice it when it happens!
Assets
- Pixel Art Top Down Basic, by Cainos
- Bamboo Chimes, by InspectorJ
- Adventurer, by Brian J Smith
- LdcBlackRound, by lagdotcom
Source
The game's source code and assets are available on Github. Feel free to check them out if you're curious to know how the game works!
Also note that the dynamic music is mostly handled by Orchestre-JS, a tool I made to manage layers of music in Typescript or Javascript.
Status | Released |
Platforms | HTML5 |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Itooh |
Genre | Puzzle |
Tags | Exploration, Music, Pixel Art, Walking simulator |
Development log
- Echoes Traveler is 2 years old today!Nov 26, 2023
- v1.1 : Tutorial & UI improvementsJan 01, 2022
- Echoes Traveler 1.0 Release!Nov 26, 2021
- Echoes Traveler Devlog #8 - Ending cutsceneNov 22, 2021
- Echoes Traveler Devlog #7 - Presentation and communicationOct 17, 2021
- Echoes Traveler Devlog #6 - Finally it looks like something!Oct 04, 2021
- Whispering Tracks Devlog #5 - LED InstallationSep 19, 2021
- Whispering Tracks Devlog #4 - Working on navigationSep 04, 2021
Comments
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Ah oui ça va faire deux ans. Bon, j'ai vraiment traîné pour le tester, et ensuite bah il m'a fallu 5 tentatives pour en venir à bout. Ca m'apaise autant que ça m'épuise parce que j'ai vraiment BEAUCOUP de mal avec la tâche qui est demandée.
Mais c'est fait ! Belle exécution de l'idée. Au début (Après avoir réussi à trouver mon premier truc) j'étais pas certain pour les trucs à faire dans l'ordre mais au final ça va bien avec le reste de "se diriger au son".
Ce que j'aime beaucoup, c'est (Parce que je suis du genre à bouger avant de lire) toute la partie où l'on comprend le concept et ce qui est demandé. Egalement le fait qu'au bout d'un moment, on se situe à peu près et on arrive facilement à retrouver le centre, voir de savoir avec précision où l'on entrera dans l'écran. Peut-être parce que j'ai mis vraiment beaucoup de temps à réussir le jeu et que je devais revenir au centre régulièrement pour réécouter les sons ? Peut-être.
Belle réussite dans la lignée de tes autres jeux basés sur le son/la musique !
Je vais enfin pouvoir passer à la suite, car oui je suis quelqu'un de frustré et de têtu.
Merci pour le retour ! :) Le jeu est pas forcément facile effectivement. J'ai définitivement bien fait d'inclure un système de sauvegarde. Mais très cool qu'au bout d'un moment tu étais capable de t'orienter et revenir à l'écran de départ (c'est en partie l'expérience idéale voulue).
Content aussi de savoir que le tutoriel fonctionne. C'était un des derniers ajouts, j'ai essayé de faire quelque chose qui explique pas-à-pas les mécaniques, tout en laissant le joueur les découvrir lui-même, et également avoir un texte qui reste vaguement intradiégétique et dans le mood mystérieux du jeu. (plus une autre contrainte que je m'imposais : que le jeu soit accessible aux malvoyants, mais ça c'est encore un autre genre de défi)
Très cool que tu ais pu en voir la fin en tout cas ! Merci encore d'avoir joué.
so it took me a number of sessions before i could finally complete it, now i can say it was such a soothing experience.
i really had fun exploring the map and trying to build a mental model of the different zones. my favourite zone was the drone/bagpipes one!
apart from "a blind legend" i can't really think of any game that may be played without looking at the screen (at least on a first playthrough lol). i guess there's only a handful of those. it's so cool seeing more games based almost entirely on sound design ideas!